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        <h2>Decision at Gettysburg</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Decision at Gettysburg</td>
                        </tr>
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                            <th scope="row">YEAR</th>
                            <td>1990
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Strategy
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>TigLon Software
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>TigLon Software
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>TigLon Software
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        投票得分：40
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            <h3>Description of Decision at Gettysburg</h3>
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            <p><em>Decision at Gettysburg</em> is an awful wargame that deserves mention only as the first VGA graphics wargame ever made. This operational simulation of the Gettysburg Campaign suffers from the lack of a friendly user interface, horrible AI, and questionable logistics. In a strange departure from the norm, no group orders are allowed, making gameplay very tedious as you must give an order for each individual unit. The interminable clicking to move reinforcements to the battlefield quickly becomes boring.</p>

<p>In two words: avoid it. If you want a great wargame set in the same period, play SSG's <em>Decisive Battles in Americal Civil War</em> series instead.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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